4 male pages, 2 on the barrel + 2 side
The game consists of walking on a barrel, in competition with pages from the drawn opposing District.
The barrel must be pushed with the sole action of the feet by a page who climbed onto it at the judge's whistle, and in rivalry with another District, the established path must be completed.
The game is played by only 4 pages per team, of which: one will push the barrel with their feet, two will flank them helping them also during the moment of climbing onto the barrel, and another who will follow the run of the page on the barrel from behind as a reserve, and in case of a fall, will climb up in their place from the point where they fell.
To complete the path, the pages must cross the long side of the Arena first in one direction and then complete the path in reverse.
- The side pages will stop the barrel if the page on it falls, and when this happens, the page who was following the barrel must climb onto it, while the one who fell, in turn, must follow the barrel's run and can climb back onto it in case of a new fall.
- If the side pages or the one following the barrel are touched or used for support by the page in balance, the latter will be eliminated from the game, which will continue with one page less.
- The page will finish the path only after having crossed the finish line walking on top of the barrel.
- The first of the two districts to cross the finish line with the page on top of the barrel wins.
- If the challenging District wins the race, it earns the points obtained with the die; if it loses the race, it moves back to the dice-rolling tile.