4 pages
The District that lands on this tile must have 4 of its pages complete a full lap of the Arena, in competition with 4 other pages from the drawn opposing District.
- 2 pages run at a time, one per District, using a relay format.
- The first 2 pages, one from the challenging District and one from the drawn District, will start from diametrically opposite positions on the Arena centerline, simultaneously and in a counter-clockwise direction.
- After 2 false starts, there is an elimination of the page from the game, who can be replaced by a reserve page.
- The District that completes the 4 laps first in the shortest time wins.
- The arrival of the last page of the two teams will be signaled by two Race Judges, each positioned on their respective finish lines with a flag, and a third Judge stationed halfway between the first two will declare the winning team.
- The path is mandatory, outside the 4 poles that define the playing area.
- The changeovers between one page and another occur by the arriving runner touching the body of the departing runner, who must be stationary on the starting line.
- If the challenging District wins the race, it earns the points obtained with the die; if it loses the race, it moves back to the dice-rolling tile.
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