Participants: 2 male pages and 2 female pages.
The Quarter that lands on this square must have four of its pages (two men and two women) each run a full lap of the Arena, competing against four other pages from the drawn opposing Quarter.
- Two pages run at a time, one per Quarter, using the relay method.
- The first two pages, one from each Quarter, start from diametrically opposite positions on the midline of the Arena, simultaneously and counter-clockwise.
- After two false starts, the page responsible for the second one is eliminated from the round in progress and may be replaced by a reserve page; a third false start causes the Quarter at fault to automatically lose the game.
- Each Quarter freely decides its own relay order.
- The Quarter that completes all four laps in the shortest time wins.
- The course must stay outside the four poles marking the playing area.
- The same rules as the Men's and Women's Relay Race also apply (baton handover, handling of falls, etc.).
- If the challenging Quarter wins the race, it gains the points scored with the dice; otherwise it goes back to the square from which it rolled the dice.
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