Participants: 5 female pages. Time limit: 45 seconds per round.
A game contested between the Quarter that lands on the square and the drawn opposing Quarter.
- The game is played over 2 rounds: one throwing page per Quarter simultaneously throws 10 rings per round at the head of their own target page, balanced on the pool beam.
- Both the thrower and the target page change at each round.
- If a target page falls into the water without completing the series of 10 rings, they may not climb back up: the reserve page comes in and must complete the remaining rings within the 45 seconds. The reserve page may only step in once across both rounds.
- If a target page falls into the pool, they do not lose the value of the rings already caught.
- Target pages may not touch the rings with their hands to help thread them, under penalty of the ring being disallowed.
- During the game, target pages and throwers may not move from their assigned position.
- Climbing over the pool — jumping off the pole without using the steps or going through the pool itself — is strictly forbidden, under penalty of disqualifying the target page and cancelling all rings caught.
- If a target page touches the pole with their hands and stays up, they are disqualified as of the next ring thrown, and the rings caught up to that point are cancelled.
- If a target page touches the pole with their hands and falls into the pool, the rings caught up to that point are counted normally.
- Touching or helping the page as they climb down from the platform after the round is forbidden, under penalty of losing the rings won.
- The rings are counted by the judge when the target page touches the ground.
- Hands may rest on the knees.
- The Quarter with the most rings threaded wins; in case of a tie, the challenged Quarter wins.
- If the challenging Quarter wins, it gains the points scored with the dice; if it loses, it goes back to the square from which it rolled the dice.
Gallery