Participants: 4 male pages and 3 archers.
The Quarter that must play this game runs a relay sack race with 4 of its pages, assisted by 3 Quarter archers, who determine the start, the finish and the mid-course relay handover. This combination of pages and archers must prevail over the opposing line-up of the drawn Quarter.
- The challenging archers line up side by side and shoot their arrows towards the horse track, at targets which must fall once hit.
- The challenging pages run the sack relay along the long side of the Arena, side by side, one at a time per Quarter.
How the game is played
- To start the sack relay, each Quarter's archer must hit a target.
- The page with the sack crosses the long side of the Arena and, at the opposite corner, hands over to another page, who then returns to the starting point.
- Another archer must hit the target again to send off another 2 pages with sacks, different from the previous ones, who run the relay again.
- The game is concluded by the last archer, who must hit the final target to win.
- The 3 archers have 3 arrows each (9 in total per team).
- If an archer misses the target with the first arrow, it is the second archer's turn to try; if they also miss with their first arrow, it is the third archer's turn, and so on in rotation.
Notes
- The game is started by the first archer, who must hit the target after the referee's whistle.
- All archers may have their arrows nocked.
- Once the game has started, archers may not shoot their arrows until the page with the sack has crossed the line.
- Pages running the sack race side by side must not interfere with one another and must proceed in a straight line, under penalty of the game being repeated.
- The page making the handover must have crossed the line with both feet and, having done so, must not interfere with the challenging Quarter's page, under penalty of the game being repeated. If, while sitting down to make the handover, the body moves back behind the line but the feet remain past it, the handover is still valid.
- If the sack breaks, the game is replayed from the start.
If the challenging Quarter wins the game, it gains the points scored with the dice; otherwise it goes back to the square from which it rolled the dice.
Gallery