4 male pages and 3 archers
The district that lands on this tile must hold a relay sack race with 4 of its pages, assisted by 3 district archers who will determine the start, the finish, and the mid-race changeover. This combination of pages and archers must prevail over the opposing team of the drawn district.
- The competing archers will position themselves side-by-side and shoot their arrows toward the horse track.
- The competing pages must complete the sack relay race along the long side of the arena, one by one per district.
GAMEPLAY
- To start the sack relay race, each district must have its archer hit a target.
- The page with the sack will run along the long side of the arena and tag another page at the opposite corner, who must return to the starting point.
- Another archer must hit the target again to start 2 more pages with sacks, different from the previous ones, who will perform the relay again.
- The game ends with the final archer who must hit the last target to win.
- The 3 archers will have 3 arrows each (9 in total); therefore, if an archer does not hit the target with all 3, another can take over, but they will not have new arrows to hit the next target.
NOTES
- The competing pages running with sacks side-by-side cannot disturb each other; they must proceed straight, under penalty of repeating the game.
- The page passing the sack must have crossed the line with both feet and, after passing it, must not interfere with the opposing district, under penalty of repeating the game.
- The first archer starting the relay cannot nock the arrow before the starting whistle.
- Subsequent archers cannot nock the arrow before the page with the sack has crossed the line.
- If the sack breaks, the game will be repeated from the beginning.
Gallery