Participants: 4 male pages.
A game contested between the Quarter that lands on the square and the drawn opposing Quarter.
- Each Quarter fields a team of 4 pages.
- The game is played as a relay along the long side of the Arena; halfway along the course there are mobile platforms which the pages must climb onto on stilts.
- The start has the first page already balanced on the stilts.
- After two false starts, the page responsible for the second one is eliminated from the round in progress and may be replaced by a reserve page; a third false start causes the Quarter at fault to automatically lose the game.
- The stilts may only be handed over to a teammate after crossing the finish line with both stilts, while staying balanced on them; if, having correctly crossed the line, the page then steps back behind it while dismounting, the handover still counts.
- The finish is exactly at the point where the first page started.
- During handovers, pages may only be helped onto the stilts by the teammate with whom the exchange is taking place; everyone else must stay in their own corner.
- If a page falls off the stilts during the race, they may climb back on, alone and without any help, from the point of the fall.
- If the fall happens while on the platform, the page must repeat the crossing and may only proceed once it has been completed.
- The handover to a teammate may only take place after crossing the finish line with the whole body, feet included, and with both stilts.
- The page receiving the handover must not cross the line until their teammate has crossed it first.
- Crossing the platform must be done in at least two steps, without stepping outside the sides of the platform.
- The win is signalled with a flag by a race judge.
- If the challenging Quarter wins, it gains the points scored with the dice; if it loses, it goes back to the square from which it rolled the dice.
Gallery