4 male pages
The District that lands on this tile must have each of its pages cover a section of the rectangular arena until a full lap is completed, following the relay rule, in competition with 4 pages from the drawn opposing District.
- The first 2 pages, one from the challenging District and one from the drawn District, will start from 2 diametrically opposite corners, simultaneously and in a counter-clockwise direction.
- Start by traveling along the shorter side of the rectangular arena, performing the changeover at each corner until the lap is completed.
- The district that completes a full lap in the shortest time wins.
- The changeover consists of passing the stilts from page to page and must take place within the 2 lines that define each corner.
- During exchanges, pages can only be helped to mount by the page with whom they are performing the exchange, while others must remain at their corner.
- The changeover can occur only when both pages are completely inside the area (the entire body of the page, including hands and feet, and the stilts) of the corner.
- Each relay runner must start inside the corner line.
- On the short side of the rectangular arena, there is a mobile platform.
- Crossing the platform must be done with at least two steps.
- If the page falls while on the platform, they must climb back on from the back side of it.
- If the page falls from the stilts, they can climb back on, alone and without help, from the point of the fall.
- The initial start is scheduled with the first page already balanced on the stilts.
- If a page from one district reaches a page from the other district, the game is considered won and therefore concluded.
- If the challenging district wins the race, it earns the points obtained with the die; if it loses, it moves back to the launch tile.
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